We at Nimmles have no real experience at making games, but have always wanted to make them. We don’t intend on making AAA games, instead we want to make games inspired by the ones we enjoyed growing up: Games like Monkey Island, Theme Hospital, Sonic the Hedgehog, Cannon Fodder, R-Type …. The list goes on.
Discovering the game engine GODOT has been a huge step forward in us to realising our goal. GODOT is free to use and open source. GODOT is fairly new and as such is still evolving. We started playing with it at the beginning of 2015 just after the first stable release of GODOT (1.0) became available, as of writing the most current release is 2.0 Alpha.
Screenshot of GODOT engine provided by their website
One of the advantages of building games in GODOT is the growing, active community surrounding it. There are good tutorials provided by them, demos available to download and a growing number of YouTube tutorials. If you are intending to try GODOT, the two tutorial channels I would suggest are: Andreas Esau and Gamefromscratch. Another good source of help is the Facebook page and forums.
As with anything under active development there have been some interesting moments: for example finding one method of path creation for moving a player from one position to another, only to find it was depreciated, then making a new way, and finally finding that the next stable release of GODOT had solved the problem for us!
We have a couple of projects in the pipeline right now and are really enjoyed the learning process with GODOT, we hope to be able to show you some of our work soon.